So, it's been a very long time since I have posted anything on the SD forums so I thought while I had time, I might try to get back into the swing of things... So, while I have been preparing for my upcoming school year (a Master's in Game Development), I have been playing through my game library again. This lead to many revelations on the interesting things game developers have tried to make games in common genres different. Some of these ideas have worked well while others...